Driving Cluster With Matrices Instead of Handles
Whenever I have to set up a cluster deformer using matrices I have to try and remember how all the different matrix attributes contribute...
GPU-ify Your Rig
There are a lot of tips on how to make your rig run faster, most of them are good techniques to use in-general but they can only speed...
Normalized Translation In Vanilla Maya
I made a post earlier about a work-in-progress, normalize transform node. It works as-intended but I found out that manipulators require...
curveDeformer C++ (an alternative to Maya's wire)
Not all deformation approaches works with the weightSplitting method (see my post about splitting weights with animCurves for details)....
twistUVN deformer converted to C++
Just a little bit of news. When I wrote the very first Python version of the translateUVN deformer I also wrote a twistUVN deformer. I...
Faster Direct Manip
So a few months ago I made a post about a "meshLocator" which was a custom locator that matched the shape of a user-defined set of faces...
Deformers In Unity
Going from using vanilla out of the box tools to writing your won deformer requires you to have a strong understanding of two things,...