

Normalized Transform Node
So this idea came from a variety of sources, the "A Hybrid Approach to Facial Rigging" paper from Disney, our facial rigging lead at Boulder Paul Aichele, and trying to consolidate a range of hacky solution I've used in different situations. There's definitely room for improvement in animator-rig interaction. Of course having a different manipulator for the transform and normalTransform nodes is a major problem but I'm working on finding a user-friendly way to fix this. This