
twistUVN deformer converted to C++
Just a little bit of news. When I wrote the very first Python version of the translateUVN deformer I also wrote a twistUVN deformer. I revisiting the translateUVN deformer several times since then and it's in a finished state now but the twistUVN hadn't been touched. This past weekend I took the time to update it to C++ with all the optimizations that the translateUVN deformer has. I don't have time to make a full video about it right now but here's a little gif. Tbe fps sh
Faster Direct Manip
So a few months ago I made a post about a "meshLocator" which was a custom locator that matched the shape of a user-defined set of faces on a mesh, basically it was a controls that deformed which the shape of the mesh but without the clutter of using an actual mesh node (which you've probably seen many demos for), That was my first experience with the MPxLocator class and even though and it was too slow. Computing the data needed to draw the locator was pretty fast but gettin