Procedural Ball Rolling - Rhino Palooza Part 2
So here it is! A procedurally animated ball. As before the only keyframe animation is translations. The techniques I used are pretty much...
Auto Wheel - Rhino Palooza Part 1
So now that I've worked with Matrices and Vectors quite a bit I'm going to tackle something I read about when I first started rigging....
Orienting An Object Along A Path
So I wanted to show off a somewhat interesting technique of deriving vectors from an objects translation keyframes. In this example I...