More Compact Normalized Control (Maya 2020)
I had a post on this blog from around 6 months ago about how to create a vanilla version of a normalized control because the custom transform node method I was pursuing ended up being more complicated to implement because of manipulator issues. I finally toyed around with the parentOffsetMatrix attribute that was added in Maya 2020 and it's great. The whole system can be compressed from 4 transforms nodes (zero, offset, normal, control) to a single control node that does it all. Below is an example scene.