More Compact Normalized Control (Maya 2020)

I had a post on this blog from around 6 months ago about how to create a vanilla version of a normalized control because the custom transform node method I was pursuing ended up being more complicated to implement because of manipulator issues. I finally toyed around with the parentOffsetMatrix attribute that was added in Maya 2020 and it's great. The whole system can be compressed from 4 transforms nodes (zero, offset, normal, control) to a single control node that does it all. Below is an example scene.


https://drive.google.com/file/d/1a0TiH_-mNHI5ZkmdZ8_HCDDeL0rQID3p/view?usp=sharing

Featured Posts
Recent Posts
Archive
Search By Tags
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square