June 27, 2020

What is that?

Nurbs curves are pretty much the standard for rig controls in Maya, but you can use any shape (mesh, nurbsSurface, locator).

There is another option though direct manipulation. Direct manipulation (or direct selection) means that when you click on a part of...

May 10, 2020

Why?

So I've been doing some prototyping for facial rig structure, and one of the the key changes is that certain nodes can exist between input and output interface nodes. If you don't know what I mean by that take a look at "Cult of Rig". 

I need nodes between them in o...

May 9, 2020

MASH is a really great tool.  It's not super useful for character rigging, but I've used it several times for props, specifically conveyor belts.

The simple way to set up a conveyor belt is to to create a single "tile" of the geometry. Use a MASH distribute node to turn...

May 9, 2020

One of the most tedious parts of painting weight is splitting weight among multiple influences. But with this technique you can easily adjust the falloff between the influences while keeping the same overall weight.

I tried getting this to work with a python callback so...

July 13, 2019

What's The Problem?

When working with ikSplines in Maya I always run into the same two issues:

  1. The first joint in the chain lies secant to the curve instead of tangent, so the mesh does not connect smoothly at the base of the ikSpline.

  2. The tip joint does not sit...

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