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July 13, 2019

What's The Problem?

When working with ikSplines in Maya I always run into the same two issues:

  1. The first joint in the chain lies secant to the curve instead of tangent, so the mesh does not connect smoothly at the base of the ikSpline.

  2. The tip joint does not sit...

June 20, 2019

How should you drive combo corrective blendShapes? Consider the following options:

weight_1* weight_2 = combo_weight

Before I started working at Boulder Media I would drive combo corrective blendShapes by multiplying the weight of the two targets the combo was correcting...

May 19, 2019

Over the last few months I have been working on a tool that give you more options on how to manipulate deformer weights and blendShape deltas. 

 There are a few features that I still want to implement,  but it is still very useful in it's current form, and so I'm going...

March 31, 2019

In my previous "Rhino Palooza" post I built an automatically rolling wheel, then a rolling ball, then a rolling ball on an uneven surface. What more is there? Well when I made those posts back in January 2018 I came across this demonstration of a rolling egg. ​​

I've di...

March 30, 2019

Here are two images showing squash and stretch of a human face.

One is clearly hand-drawn and one is clearly computer-generated. The hand-drawn one is much more appealing, but why? The cgi one is unappealing because the entire face is squashed and stretched uniformly wi...

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