Rolling Any Convex Wheel - Rhino Palooza Part 4
In my previous "Rhino Palooza" post I built an automatically rolling wheel, then a rolling ball, then a rolling ball on an uneven...
Maya Rigid Sections of Lattice
Here are two images showing squash and stretch of a human face. One is clearly hand-drawn and one is clearly computer-generated. The...
Cheek Rig (Update):
So a few weeks ago I made a post about how to get the cheek/squint area of the face to behave as outlined in The Art of Moving Points....
Fast Planar Projection Onto An Ellipsoid
In a previous post I talk about fast planar projections onto spheres. After I put that out I wondered if it were possible to do the same...
Planar Projection Onto A Sphere (Improved Eyelid Deformations)
A common eyelid rigging technique is to create a curve, create a locator on the curve for each span of the eyelid, and then aim a joint...
Workaround for IntersectCurve cycle error
NOTE: In the video I say that you can drive the crease with a second set of joints on the brow curve that move up and down, depending on...
Recreating Skin Clusters Using Matrix Math
So I originally wrote up a lot of text to explain how to use this technique to create a rivet that worked well for parallel evaluation....