Procedural Noflip Shopping Cart Wheel in Unity
At Boulder I designed a wheel rig component that was used on several vehicles. The component included an auto-roll system using...
Deformation "Rivet" vs Result Mesh Rivet
So I've been using this technique for a long time and I never see other people mention it so I thought I'd do a quick writeup. There are...
C# AimConstraint in Unity
So I was taking a look at this great procedural animation tutorial and I was surprised that he used C# to aim the geckos head instead of...
Starting to Experiment with C# in Unity
Unity is a very user-friendly game engine. Previously I had only imported rigs and animation into it for game projects while I was at...
Hair Space Switch
Space switching are pretty common in rigging, and often they can be used to simulate gravity. If you have a hair control match the...
Live Guided and Localized Leg Component
So recently I created a proof of concept of a leg component where the deformation hierarchy and the animation hierarchy were separated...
Normalized Transform Node
So this idea came from a variety of sources, the "A Hybrid Approach to Facial Rigging" paper from Disney, our facial rigging lead at...