Recreating Skin Clusters Using Matrix Math
So I originally wrote up a lot of text to explain how to use this technique to create a rivet that worked well for parallel evaluation. This technique does work for a rivet, but it's rarely more useful than the other rivet methods, so instead I decided to explain the techniques that I used and maybe people will come up with some other applications for them. Recreating SkinCluster Math: So imagine being able to skin a locator (or a really a transform matrix). You of course ca