Normalized Translation In Vanilla Maya
I made a post earlier about a work-in-progress, normalize transform node. It works as-intended but I found out that manipulators require tool commands in order to work properly on multiply objects (which is of course a required feature). I haven't had time to dig into that part of the API yet, so I thought I would make a post about the vanilla mockup I did before the custom node. The vanilla version has most of the features that the custom node has except for offsetScale, and flippable rotations. Below is a link to a scene file with one normalized control.