## Fast Planar Projection Onto An Ellipsoid

In a previous post I talk about fast planar projections onto spheres. After I put that out I wondered if it were possible to do the same...

## Reversing Transforms and Movable Pivots

Let's say I want to set up a movable pivot. Pretty simple, we just need to put a group under the control and multiply the translations of...

## Bi-Directional Constraints (Three Methods)

So here's a deceptively simple challenge. I have two objects, and I want to be able to switch (not blend) between the first acting as...

## Making Local Motion-Paths and Rivets

So in this tutorial I show off how to use matrices to make motion paths and rivets and follicles work in local space rather than...

## Up Vector Trick Part 2 (Maya Matrices)

So in case anybody wanted to look into how the up vector trick works internally I thought I would make a post with links to the tutorials...