
Rolling Any Convex Wheel - Rhino Palooza Part 4
In my previous "Rhino Palooza" post I built an automatically rolling wheel, then a rolling ball, then a rolling ball on an uneven surface. What more is there? Well when I made those posts back in January 2018 I came across this demonstration of a rolling egg. I've did some digging to try and find Mikes Best's original demo (which this one was based on), but to no avail. So I'm back to try and recreate the effect and provide a guide for it if possible. I'm not sure if I'm

Maya Rigid Sections of Lattice
Here are two images showing squash and stretch of a human face. One is clearly hand-drawn and one is clearly computer-generated. The hand-drawn one is much more appealing, but why? The cgi one is unappealing because the entire face is squashed and stretched uniformly with a lattice while the hand drawn one keeps certain features (the eyes, nose, and mouth) the same size but still spreads them out along the overall stretched head shape. With some clever tricks we can have part

Cheek Rig (Update):
So a few weeks ago I made a post about how to get the cheek/squint area of the face to behave as outlined in The Art of Moving Points. https://www.jonah-reinhart.com/single-post/2018/10/29/Per-Axis-Vector-Blending-How-To-Deform-Any-Mesh-Span-Into-A-Flat-Line That system was meant to achieve a few things: Use 3 Controls Falloff between controls that overlap and create nice bell-curve shapes The left and right falloff allows for the control to move left and right nicely All thr