Starting to Experiment with C# in Unity

Unity is a very user-friendly game engine. Previously I had only imported rigs and animation into it for game projects while I was at SCAD. The past week I put aside some time to really get a sense of what can be done with it. I had never worked with C# before but it's a surprisingly easy language to work with (though a year and half of C++ experience is a big reason for that). Here's a little AI test I did where you place "coins" with the your mouse and if they are within the range of the "character" they will turn and move towards it to collect the coin. It's no masterpiece obviously but I thought I'd post it because I'm moving on to some more complex experimentation.

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