Normalized Transform Node
So this idea came from a variety of sources, the "A Hybrid Approach to Facial Rigging" paper from Disney, our facial rigging lead at...


Direct Manipulation - MPxLocator
What is that? Nurbs curves are pretty much the standard for rig controls in Maya, but you can use any shape (mesh, nurbsSurface,...

mathArray Node
Why? So I've been doing some prototyping for facial rig structure, and one of the the key changes is that certain nodes can exist between...

Overlapping Curvewarp
MASH is a really great tool. It's not super useful for character rigging, but I've used it several times for props, specifically...


Splitting Weights With Animcurves
One of the most tedious parts of painting weight is splitting weight among multiple influences. But with this technique you can easily...


Solving Spline Overshoot
What's The Problem? When working with ikSplines in Maya I always run into the same two issues: The first joint in the chain lies secant...

Thoughts On Combo Correctives
How should you drive combo corrective blendShapes? Consider the following options: weight_1* weight_2 = combo_weight Before I started...
