Universal Deformer Weight Tool (Early Release)
Over the last few months I have been working on a tool that give you more options on how to manipulate deformer weights and blendShape deltas.
There are a few features that I still want to implement, but it is still very useful in it's current form, and so I'm going to release the current version of it, so that I can begin getting some feedback on it as I finish up the remaining features.
You can get the tool here:
You just need to put the two scripts into your Maya scripts folder, and then run the following script
import deformer_utils_ui deformer_utils_ui.deformer_ui().show()
For those of you that are curious here is a list of the features that I still want to implement into the UI, most of these features are available through the utility scripts already.
Handle sculpt deformer weights
Improve how the ui handles the UI queue
Add an option to the ui filter out ngSkin influences with zero weights
Provide the ui functionality to split weights/deltas onto multiple deformers/deltas
Add "closest point on surface" as a matching option
Add "UV space" as a matching option
Add the ui functionality to extract deltas (and perform other related functions)
Provide ui functions to convert wire, softMod, and softSelect deformations to single weights
Extend the utilities to work with ngSkin weights.
Look into methods of displaying weights for nurbs curves and nurbs surfaces.
Macro functions.
Make the UI a bit cleaner