September 9, 2018

So I've talked about matrix attributes and proxy attributes on this blog before but maya actually has a much larger range of attribute types than most people realize. In fact I had asked my rigging supervisor if it was possible to have a nurbsSurfacee type input or out...

July 21, 2018

Raycasting is a very important concept to understand in computer graphics. Basically raycasting is like aiming a laser pointer along a vector and seeing if the beam hits something. Disney Studios made a great video that explains raycasting in the context of rendering h...

March 19, 2018

So I've been vaguely aware of Pyside, Qt, and PyQt for a while, but I never really explored them. As I mentioned in my post about bi-directional constraints it would nice if you could have a UI that would allow you to simulate reordering the hierarchy without having to...

February 25, 2018

So setting up individual local rig controls using direct connections is fairly easy. But it does require a buffer group for each object on the local rig (two groups if the controls are not oriented to the world). And once you started having hierarchies of controls driv...

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