December 15, 2018

In a previous post I talk about fast planar projections onto spheres. After I put that out I wondered if it were possible to do the same thing with other shapes.  If you haven't read that original post, I would recommend it because in this post I am only going to cover...

March 19, 2018

Let's say I want to set up a movable pivot. Pretty simple, we just need to put a group under the control and multiply the translations of the control by -1 and plug them into the group. That way when you translate the control around all the children of the control stay...

March 6, 2018

So here's a deceptively simple challenge. I have two objects, and  I want to be able to switch (not blend) between the first acting as the parent of the second and the second acting as the parent of the first.

Your first instinct might be to create buffer grou...

February 25, 2018

So setting up individual local rig controls using direct connections is fairly easy. But it does require a buffer group for each object on the local rig (two groups if the controls are not oriented to the world). And once you started having hierarchies of controls driv...

February 23, 2018

So in this tutorial I show off how to use matrices to make motion paths and rivets and follicles work in local space rather than worldspace by using some matrix math.

If you aren't familiar with matrices this post has a list of resources:

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