February 18, 2018

So here it is! A procedurally animated ball. As before the only keyframe animation is translations. The techniques I used are pretty much the same as the ones in the Disney Paper but they still need to be encapsulated into a nice package before they could really be app...

February 18, 2018

So now that I've worked with Matrices and Vectors quite a bit I'm going to tackle something I read about when I first started rigging. Rhino's procedurally animated hamster ball from Disney's Bolt. They talk about how it was made in the paper entitled "Rhino-Palooza: P...

February 18, 2018

So I wanted to show off a somewhat interesting technique of deriving vectors from an objects translation keyframes. In this example I oriented the pyramid to aim along the tangent of the path it is taking and used the world y-axis as the secondary axis of orientation. 

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