July 13, 2019

What's The Problem?

When working with ikSplines in Maya I always run into the same two issues:

  1. The first joint in the chain lies secant to the curve instead of tangent, so the mesh does not connect smoothly at the base of the ikSpline.

  2. The tip joint does not sit...

Please reload

Recent Posts

May 10, 2020

Please reload

Archive
Please reload

Search By Tags
Please reload

Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square

jonahrnhrt@gmail.com

630 - 725 - 8969

jonah-reinhart.com